Toys Travel

Waiting

Games for lines, gates and restaurants

Trips are full of waiting: security lines, delayed flights, rest stop queues and restaurant kitchens. A short list of games that need nothing can turn those minutes around.

Waiting games

Every game below works standing up or sitting at a table, and most need no materials at all.

  • Ages 2 to 6TT-001

    I spy, color edition

    Swap letters for colors so toddlers can play: "I spy something yellow." Older kids can try shapes or "something that moves."

    • Car
    • Waiting
    Mess
    Noise
    Packs
    Nothing
  • Ages 5 to 12+TT-004

    Twenty questions

    One person thinks of an animal, food or place. Everyone else gets twenty yes or no questions to guess it.

    • Car
    • Plane
    • Waiting
    Mess
    Noise
    Packs
    Nothing
  • Ages 4 to 12+TT-005

    Story chain

    Each person adds one sentence to a shared story. Younger kids can add one word at a time instead.

    • Car
    • Plane
    • Waiting
    Mess
    Noise
    Packs
    Nothing
  • Ages 4 to 12+TT-006

    Would you rather

    Silly choices with no wrong answer, like swimming in pudding or jelly. Everyone has to explain their pick.

    • Car
    • Waiting
    Mess
    Noise
    Packs
    Nothing
  • Ages 6 to 12+TT-012

    Categories A to Z

    Pick a category, like animals, and name one for every letter. Allow a pass on the tricky letters near the end.

    • Car
    • Plane
    • Waiting
    Mess
    Noise
    Packs
    Nothing
  • Ages 6 to 12+TT-020

    Mini comic book

    Fold a sheet into an eight-page booklet and draw panels. A comic about the trip itself makes a good keepsake.

    • Car
    • Plane
    • Waiting
    Mess
    Noise
    Packs
    Pocket
  • Ages 7 to 12+TT-021

    Travel journal

    One page per day: where we went, what we ate, the best and worst moment. Tape in tickets and maps as you go.

    • Car
    • Plane
    • Waiting
    Mess
    Noise
    Packs
    Pocket
  • Ages 5 to 12+TT-022

    Pocket card games

    A standard deck covers go fish, crazy eights and war. Play on a tray table, or deal in a lap with a hard book as a table.

    • Plane
    • Waiting
    Mess
    Noise
    Packs
    Pocket
  • Ages 6 to 12+TT-023

    Paper folding

    Cups, boats, fortune tellers and simple animals from square paper. A printed list of folds keeps it going.

    • Plane
    • Waiting
    Mess
    Noise
    Packs
    Pocket
  • Ages 4 to 10TT-026

    Mazes and dot-to-dots

    A small activity book and a short pencil. Crayons roll and melt in hot cars, so pencils travel better.

    • Car
    • Plane
    • Waiting
    Mess
    Noise
    Packs
    Pocket
  • Ages 3 to 7TT-027

    Whisper Simon says

    The usual game with small moves only: touch your nose, wiggle two fingers, blink twice. Works in a line.

    • Waiting
    Mess
    Noise
    Packs
    Nothing
  • Ages 4 to 12+TT-028

    Thumb wrestling

    Hook fingers, count down and try to pin the other thumb. Best of five keeps it short.

    • Waiting
    Mess
    Noise
    Packs
    Nothing
  • Ages 4 to 10TT-029

    Clapping rhymes

    Patterns of claps and pats set to a chant. Teach one new pattern while you wait for food.

    • Waiting
    Mess
    Noise
    Packs
    Nothing
  • Ages 4 to 10TT-030

    Napkin tic-tac-toe

    A paper napkin and a pen. When it gets old, try a bigger grid where you need four in a row.

    • Waiting
    Mess
    Noise
    Packs
    Pocket
  • Ages 4 to 10TT-031

    Spot the change

    One player closes their eyes while another changes one small thing about themselves. Then guess what changed.

    • Plane
    • Waiting
    Mess
    Noise
    Packs
    Nothing
15 activities for ages 2 to 12+. 9 need nothing at all, and 13 are quiet enough for a sleeping sibling. Most of these take under a minute to explain.

In a line

Lines are hard because kids have to stay close and move a little at a time. Games that use hands and eyes help, such as whisper Simon says, thumb wrestling or spot the change. Give a child a job, like watching for the next open counter, and the line gets more interesting. Counting games also work well: how many people are wearing blue, how many steps until the front.

At the gate

Airport gates usually have more space, so this is a good time for movement. A walk around the terminal, looking at planes through the windows or a game of guess the destination on the departure board lets kids burn energy before a long sit. Save tray-table activities for the plane, so they still feel new.

At a restaurant

  • Bring a small pocket kit: a short pencil, a mini notebook and a deck of cards.
  • Napkin games such as tic-tac-toe, hangman with blanks or dots and boxes need only paper and a pen.
  • Talking games such as would you rather or twenty questions keep the table together.
  • Order snacks for the kids first if the kitchen is slow.

When the wait gets long

Delays happen. When a wait goes beyond an hour, plan in short blocks: a game, a snack, a walk, a quiet activity, then repeat. Changing the activity is often more useful than finding the perfect one.

It also helps to tell kids what is happening in simple words. Knowing why you are waiting and roughly how long makes waiting easier for most children.

Waiting game questions

What if my child cannot sit still?

Some children need to move. Find a safe spot for stretches, hops or a slow walk. Movement often makes the next quiet game go better.

Where to next